Trinity TriggerPS5/4, Nintendo Switch, PC ¦ RPG
Now it’s the turn of Trinity Trigger, which, released last year in its homeland of Japan, and is now ready for the rest of the world.
Long, long ago, in the world of Trinitia, was a land that was divided by a war between the Gods of Order and the Gods of Chaos. Even to this day the impact of that war is something that the everyday folk still have to live with.
A young man wakes, Cyan, in the town of Woodroost, to discover that he has been chosen as a warrior of chaos. Talk about not having the best of starts to a day.
He decides that there’s only one thing he can do, set off on his travels to try and understand what it all means, and see if he has any say in his own destiny.
Although developed by Japanese company FURYU, this western version comes with both English text and dialogue, both of which are of a good quality.
It’s yet another throwback to the golden age of gaming, with a retro quality about it; thankfully, this doesn’t mean that it has a pixelated art style, which is a relief, as it’s a trend we can only hope is on its way out.
This means that the characters are colourful and well presented, as they go about their business in this busy world.
It’s also action based as opposed to turn-based, which certainly makes for faster, more involving interaction. So this basically means you press buttons to attack enemies in real time, as opposed to go through menus to decide which action should be taken next.
Not only that but you can also rotate with the other characters you pick up on your travels too, which you will need to do if you want to activate their special powers, as they don’t do it under their own steam. This is when it can feel as if your fingers are freaking out on their own accord, with shoulder buttons being slapped around, but you don’t have to if you don’t want to.
The unique aspect to this game however are the Triggers; these characters look a little like Pokémon rejects, that you use as weapons. You get points for all the enemies you defeat, which can be spent in upgrading your powers, which is always a pleasant experience.
Also, if you don’t fancy grinding your way through proceedings alone, you can play co-op locally with up to two others, which can take the pressure off a tad.
The world has its charm, albeit somewhat generic; you have a snowy area, a desert area, etc, that you have to make your way through, in order to reach the next village, where you can stock up on supplies, such as potions, of which you will need many, as well as take a much need rest in a local inn.
It’s there that you will also find Armas, large buildings that essentially serve as dungeons, which get progressively more challenging the deeper in to the game you get. It’s also here that your Triggers can be upgraded.
The enemies are diverse at least, all linked to their own area, which keeps things interesting. Less interesting are the Arma bosses that are defiant to say the least; it’s just as well all your weapons are limitless, because they certainly outstay their welcome, which is starting to feel like somewhat of a worrying trend within the genre. You are limited by how many potions you can carry at any time, which is annoying, as you have to keep opening up a sub menu to administer them, not only for yourself but your other characters too.
The story is engaging at least, with some of the sub quests even a little dark; one involved human sacrifice, which was a little unexpected. It’s balanced out by some upbeat dialogue though, which is always pleasing when you’re on an epic journey.
On the whole however, Trinity Trigger doesn’t do a lot wrong, especially if you’re already a fan of Japanese RPG’s. But at the same time, it doesn’t go out of its way to be especially unique either, relying heavily on a number of well used tropes of the genre.
It’s a comfy adventure then, if you ignore the pesky boss battles, with a nice energy around your three companions and their cutesy Triggers, as you grind your way through their attractive world.